WE MAKE VISIBLE THE INVISIBLE
In the last decade, the graphic rendering techniques for architecture have considerably improved and are constantly evolving. Rendering, or the generation of an image of a three-dimensional scene that defines the quality representation of an object or of architecture, is currently the most widespread technique.
The resulting images, even the most realistic ones, do not allow, in any case, to communicate surfaces, spaces, and light in the best possible way. Perception is limited and there is always the risk that the client does not clearly understand all the details of the design.
Virtual reality is the only technology that overcomes these limits, allowing you to observe in person colors, materials, lights, and, above all, spaces, simply by wearing a viewer.
We can boast of being the first on our territory to have applied virtual reality to architecture, using the Oculus Rift, a device well known to video game enthusiasts.
The Oculus is a viewer that allows you to walk and look at a project from the inside, interact with objects, open doors, move furnishings, change colors and, above all, evaluate the spaces in every single environment in person. It is like entering the future through a portal, plunging into a space that has not yet been built in the present.
This technology is of great help both for the designers because it allows them to understand if the project is really functional, or if some detail can be further improved, but above all, it serves the client who has the possibility to experience the project firsthand, in a way that is close to reality and therefore to leave out any doubt or perplexity, living, among other things, a sensorial experience.